![Destructive Sublime Destructive Sublime](/assets/22e1a703/9780813597485-279446-510x590.jpg)
250 pages, 6 x 9
11 color, 30 b-w
Paperback
Release Date:25 Jun 2018
ISBN:9780813597485
Hardcover
Release Date:25 Jun 2018
ISBN:9780813597492
Destructive Sublime
World War II in American Film and Media
SERIES:
War Culture
Rutgers University Press
The American popular imagination has long portrayed World War II as the “good war,” fought by the “greatest generation” for the sake of freedom and democracy. Yet, combat films and other war media complicate this conventional view by indulging in explosive displays of spectacular violence. Combat sequences, Tanine Allison argues, construct a counter-narrative of World War II by reminding viewers of the war’s harsh brutality.
Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.
Destructive Sublime traces a new aesthetic history of the World War II combat genre by looking back at it through the lens of contemporary video games like Call of Duty. Allison locates some of video games’ glorification of violence, disruptive audiovisual style, and bodily sensation in even the most canonical and seemingly conservative films of the genre. In a series of case studies spanning more than seventy years—from wartime documentaries like The Battle of San Pietro to fictional reenactments like The Longest Day and Saving Private Ryan to combat video games like Medal of Honor—this book reveals how the genre’s aesthetic forms reflect (and influence) how American culture conceives of war, nation, and representation itself.
A compelling contribution to research on war and representation.’
Refocusing our attention on World War Two combat sequences, Allison usefully unsettles the generic construction of 'the good war,' highlighting the diverse and often contradictory aesthetic forms and affective appeals that structure the representation of violence in American film and media. Through consideration of production histories and contemporary critical reception alongside close textual analysis, the book offers a timely and accessible account of material that remains formative to the cultural imagination of war today.
The spectacular violence of war cinema is explored with insight and subtlety in this fine volume. Centered on expressive violence as the signature subject of WWII film and video, Allison's important study embraces a subject that is often ignored -- the allure of screen violence in the genres of war representation.
Tanine Allison challenges our conventional understanding of Hollywood’s World War II combat movies. She skillfully demonstrates how their scenes of violence and destruction counter the myths about a 'good war' or a 'greatest generation.'
Destructive Sublime is a beautifully written, clearly conceived, and well theorized reconceptualization of how combat sequences offer counternarratives that trouble the notion of World War II as the 'good war.' Deploying theorists such as Edmund Burke, Paul Virilio, and André Bazin, Tanine Allison has provided us with crucial formal language to read the spatial relations and aesthetics of combat, from the understudied insertions of documentary footage into fiction films to the visceral pleasures of digital renditions of battles in video games. This is exciting work and should be required reading for anyone in the fields of digital studies, media studies, film studies, and war studies.
Chronicle of Higher Eduction weekly book list,' by Nina C. Ayoub
A compelling contribution to research on war and representation.’
Refocusing our attention on World War Two combat sequences, Allison usefully unsettles the generic construction of 'the good war,' highlighting the diverse and often contradictory aesthetic forms and affective appeals that structure the representation of violence in American film and media. Through consideration of production histories and contemporary critical reception alongside close textual analysis, the book offers a timely and accessible account of material that remains formative to the cultural imagination of war today.
The spectacular violence of war cinema is explored with insight and subtlety in this fine volume. Centered on expressive violence as the signature subject of WWII film and video, Allison's important study embraces a subject that is often ignored -- the allure of screen violence in the genres of war representation.
Tanine Allison challenges our conventional understanding of Hollywood’s World War II combat movies. She skillfully demonstrates how their scenes of violence and destruction counter the myths about a 'good war' or a 'greatest generation.'
Destructive Sublime is a beautifully written, clearly conceived, and well theorized reconceptualization of how combat sequences offer counternarratives that trouble the notion of World War II as the 'good war.' Deploying theorists such as Edmund Burke, Paul Virilio, and André Bazin, Tanine Allison has provided us with crucial formal language to read the spatial relations and aesthetics of combat, from the understudied insertions of documentary footage into fiction films to the visceral pleasures of digital renditions of battles in video games. This is exciting work and should be required reading for anyone in the fields of digital studies, media studies, film studies, and war studies.
Chronicle of Higher Eduction weekly book list,' by Nina C. Ayoub
TANINE ALLISON is an assistant professor of film and media studies at Emory University in Atlanta, Georgia.
Introduction: A Retrospective Look at the World War II Combat Genre
1 “No Faking Here”: The New Authenticity of Wartime Combat Documentaries
2 The “Good War”? Style and Space in 1940s Combat Films
3 Rationalizing War: Reconstructions of World War II During the Cold War and Vietnam
4 Nostalgia for Combat: World War II at the End of Cinema
5 Simulating War on an Algorithmic Playground
Conclusion: A Bad War? The World War II Combat Genre Now
Acknowledgments
Selected Bibliography
Index
1 “No Faking Here”: The New Authenticity of Wartime Combat Documentaries
2 The “Good War”? Style and Space in 1940s Combat Films
3 Rationalizing War: Reconstructions of World War II During the Cold War and Vietnam
4 Nostalgia for Combat: World War II at the End of Cinema
5 Simulating War on an Algorithmic Playground
Conclusion: A Bad War? The World War II Combat Genre Now
Acknowledgments
Selected Bibliography
Index