![Moebius Moebius](/assets/cba84afb/9781496854971-366873-510x590.jpg)
Jean Giraud (1938–2012) started drawing comics in the late 1950s for a variety of French comics magazines. Under his real name, he found success in 1963 with the western series Blueberry, written by Jean-Michel Charlier and published in Pilote magazine. In the 1970s, he started producing science fiction works under the name of Moebius, which brought him international success, and which included works such as Arzach. He died in 2012, as a global celebrity in the comics world and a major influence across visual media.
This first book-length, English-language study of Moebius finally brings international attention to an artist whose influence on the medium was profound and immediate, making him a role model for aspiring comics creators throughout his career. He was widely imitated while at Métal Hurlant in the 1970s, was “prominent among the spiritual fathers of the comic book rebels” in the 1990s, and again an example for the independent artists identified as the “new bande dessinée” in France in the early 2000s. Featuring close readings of key texts, including Blueberry, the Airtight Garage of Jerry Cornelius, and “The Long Tomorrow,” this volume examines Moebius’s style and aesthetic achievement. Notably, this volume explores the tension between Giraud and Moebius—one name for westerns, the other for science fiction; one name for the domestic market, another as a global brand; one name for the brush, another for the pen; one for the mainstream and the other for the underground. Labarre challenges those dichotomies, especially in the later phases of Moebius’s career, unveiling the complex evolution of this understudied but influential artist.
Nicolas Labarre is professor of American studies at University of Bordeaux Montaigne. He is author of Understanding Genres in Comics, La Bande Dessinée Contemporaine, and Heavy Metal, l’autre Métal Hurlant, and his work has been published in numerous edited collections and journals such as Image & Narrative, Comicalités. Études de culture graphique, and Comics and Videogames: From Hybrid Medialities to Transmedia Expansions.